Welcome, say hello! [News and Announcements] (10)

Introduce yourself to the community! Tell us a little about who you are, what you do and why you’re here. Maybe you have a cool project you have worked on before that is related to Amethyst or game development in some wa…

Games made with Amethyst [Show Off] (4)

Continuing from #142 on GitHub, I figured we could have an early go at this by editing this wiki-topic together. After a while we can try to sort them by things like “open source”, “education-friendly”, “status:complete”…

Welcome to the Amethyst Forums! [News and Announcements] (4)

Hello and welcome! This forum is meant to be a place where users of the Amethyst engine can discuss, ask for help or show off their creations. Keep in mind that we value friendliness over all else, so make sure you have…

Design patterns for NPC behavior [ECS] (4)
Runtime based meshes [Help and Support] (6)
How do I get facing/up vectors for a transform? [Help and Support] (5)
Newbie question: Access mesh data [Help and Support] (14)
Upcoming game jams [Community] (2)
Now I'm struggling with collision detection [Help and Support] (1)
Resting state for sprite animation [Help and Support] (6)
Prefabs with special cases at runtime [Help and Support] (4)
Season of docs [Community] (1)
Newbie question: Determining if a entity is visible by camera [Help and Support] (6)
Igneous: A path to a usable engine [Engine] (20)
Sorting Through the Mio Mess ( 2 ) [Networking] (32)
Menu Design [Org Showcase] (11)
Can't seem to get rotation working [Help and Support] (8)
Identifiers: Explicit Generics VS Auto-generated + bindings [Engine] (17)
Legacy branches and unmaintained changes [Engine] (1)
Possible to access resources outside of systems? [Help and Support] (12)
More implementation details on the LuaJIT integration [Scripting] (1)
Is there any collision detection? [Help and Support] (2)
The constant cycle of rewriting and how we can put it to an end [Development] (20)
Demo Game: Evolution Island [MVP] ( 2 ) [Org Showcase] (21)
By Popular Request: Basics of Game Networking [Networking] (1)
Hall-of-fame [Community] (2)
Refactoring audio, seeking input [Development] (6)
Evolution Island and the Showcase Team [Org Showcase] (2)
Showcase Team Tools and Workflow [Org Showcase] (3)
Demo Game: Evolution Island [Initial prototype + Dev Planning] [Org Showcase] (5)