Documentation This category is for the Documentation Team to talk, plan, and, well, document things. Org Showcase For the discussion of projects lead by the Showcase team, namely the Showcase Product and Tech Demos. Engine The engine category covers topics such as how the various parts of Amethyst fit together. Whether it’s physics, animation, sound, or documentation, post it here! If there are other topics that don’t fit in any other category, you may use this. Rendering The rendering category is where you can discuss all your interesting pixels you have produced (or want to produce) with others. If you have a rendering technique you would like to see implemented, have other general feedback or want to open an RFC for rendering, this is the place to go to! Editor and Tools In the editor and tools category you can discuss all sorts of tooling surrounding the engine itself. While the editor isn’t made yet, it’s the primary subject of conversations here, mainly because of its size. If you have any ideas or thoughts about it, this is where you put those thoughts! Scripting This category is for all topic related to integration of scripting languages into the engine. This covers discussion over the engine API, the implementation of new languages and language-specific questions. Mobile Platform This category is for all topics related to running Amethyst-based games on mobile platforms. The primary focus is iOS and Android, but can include any OS meant for portable devices. UI The UI category is dedicated to the user interface related systems and design questions.<br> Task board: <a href=""></a> Infrastructure and Release Management All things related to CI/CD, automation, servers, and hosting. It also covers all things involved in Release Management, such as building for platforms, schedules, announcements, etc. ECS For discussion about the <a href="">specs</a> and <a href="">nitric</a> projects. Preferably pertaining to their use in conjunction with Amethyst, but exceptions can be made. Networking This category is for discussion of all network and networking sync things. The most relevant crates are: <a href=""></a> and <a href=""></a>. Web The web category is one small but fancy little category, mostly concerning things like styling and server stuff. If you’re just visiting the forums for game development, this isn’t the place to go. If you are interested in web stuff however, you’ll feel right at home.
About the Development Category [Development] (1)
Removing prefabs from a majority of examples? [Documentation] (6)
Dylibs vs Multi-process loading in the editor ( 2 3 ) [Editor and Tools] (42)
Terrain Engine library for Amethyst [Development] (3)
Designing over the next two weeks [Org Showcase] (1)
Tech Demo pre-planning [Org Showcase] (7)
Showcase Product pre-planning ( 2 ) [Org Showcase] (30)
Recommended Reading for Any Programmer [Development] (16)
Introduction of Dust3D, a modeler for quickly making prototyping assets [Development] (13)
WebAssembly Target [Development] (3)
Planned Specs 1.0 release [Development] (3)
Announcing amethyst-dynamic-prefab for initial discussion and feedback [Editor and Tools] (10)
Error handling discussion ( 2 ) [Development] (27)
Parallel Dispatcher Loops [Engine] (1)
Rendering Runtime API Types Rethink ( 2 ) [Rendering] (26)
Transform Refactor Discussion [Engine] (7)
Exploring possible UI toolkits for the editor ( 2 ) [Editor and Tools] (27)
A documentation team charter [Documentation] (3)
Release Management Process ( 2 3 ) [Infrastructure and Release Management] (43)
Proposal for Showcase Team [Development] (7)
Contribution guidelines [Development] (3)
mdBook Going Forwards [Documentation] (9)
Statistics Amethyst Network [Networking] (2)
Evaluating OrbTK [Editor and Tools] (18)
Lay of the Land - Text Rendering [Rendering] (7)
Preview for the new Website (Feedback wanted!) [Web] (9)
Ideas gathering: Use IPC to let engine and tools communicate [Editor and Tools] (7)
Differences and similarities of states and systems [Engine] (8)
Amethyst Source Code Analysis [Editor and Tools] (4)
Relation of Editor and Tooling [Editor and Tools] (2)