Help and Support


User Stories Game developers from all walks of life are invited to come share their Amethyst user stories with us. No specific format required as of yet. We just want to hear your stories and sometimes dig further in.
About the Help and Support category [Help and Support] (1)
Runtime based meshes [Help and Support] (6)
How do I get facing/up vectors for a transform? [Help and Support] (5)
Newbie question: Access mesh data [Help and Support] (14)
Now I'm struggling with collision detection [Help and Support] (1)
Resting state for sprite animation [Help and Support] (6)
Prefabs with special cases at runtime [Help and Support] (4)
Newbie question: Determining if a entity is visible by camera [Help and Support] (6)
Can't seem to get rotation working [Help and Support] (8)
Possible to access resources outside of systems? [Help and Support] (12)
Is there any collision detection? [Help and Support] (2)
Another newbie question: No output from program [Help and Support] (4)
Error propagation in Amethyst [Help and Support] (1)
Default amethyst new [name] programm has trouble compiling [Help and Support] (4)
Newbie question: multiple views of game, how? [Help and Support] (3)
UI driven games? [Help and Support] (3)
How to make Prefabs refer to each other? [Help and Support] (1)
Any examples of action-based keybindings? [Help and Support] (18)
Managing something that isn't threadsafe [Help and Support] (5)
How to add resources in a bundle? [Help and Support] (6)
Cleanup of entities associated with states [Help and Support] (7)
[Solved] Nuklear GUI Bundle [Help and Support] (2)
Global always-on event handlers? [Help and Support] (6)
Loading Wavefront obj files with materials [Help and Support] (4)
Sparse and short-lived components vs EventChannel/events [Help and Support] (4)