Infrastructure and Release Management

All things related to CI/CD, automation, servers, and hosting. It also covers all things involved in Release Management, such as building for platforms, schedules, announcements, etc.

Site Feedback

Discussion about this site, its organization, how it works, and how we can improve it. Any type of feedback is welcome so please don’t be shy!

Networking

This category is for discussion of all network and networking sync things. The most relevant crates are: https://github.com/amethyst/laminar/ and https://github.com/amethyst/amethyst/tree/master/amethyst_network.

Editor and Tools

In the editor and tools category you can discuss all sorts of tooling surrounding the engine itself. While the editor isn’t made yet, it’s the primary subject of conversations here, mainly because of its size. If you have any ideas or thoughts about it, this is where you put those thoughts!

Engine

The engine category covers topics such as how the various parts of Amethyst fit together. Whether it’s physics, animation, sound, or documentation, post it here! If there are other topics that don’t fit in any other category, you may use this.

Rendering

The rendering category is where you can discuss all your interesting pixels you have produced (or want to produce) with others. If you have a rendering technique you would like to see implemented, have other general feedback or want to open an RFC for rendering, this is the place to go to!

Web

The web category is one small but fancy little category, mostly concerning things like styling and server stuff. If you’re just visiting the forums for game development, this isn’t the place to go. If you are interested in web stuff however, you’ll feel right at home.

Show Off

In the show off category you can post anything you have made in relation to the engine. Although everyone of course likes screenshots, it’s not a requirement for something like a library where you might post a link instead.

Scripting

This category is for all topic related to integration of scripting languages into the engine. This covers discussion over the engine API, the implementation of new languages and language-specific questions.

Mobile Platform

This category is for all topics related to running Amethyst-based games on mobile platforms. The primary focus is iOS and Android, but can include any OS meant for portable devices.

UI

The UI category is dedicated to the user interface related systems and design questions.