WebAssembly Target


(Matt Lord) #1

Does anyone know what the main blockers are to getting a WebAssembly target building and running using the wasm32-unknown-unknown toolchain?

I’m really interested in being able to make a game that I can export to Native and Web.

Thanks


(Théo Degioanni) #2

Hello! Here’s a couple of them, without any specific order:

  • gfx-hal’s WebGL support
  • winit?
  • support for file systems
  • support for WebAssembly threads in browsers (!!)

(Erlend Sogge Heggen) #3

Getting closer!